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package javagameengine;

import java.awt.Graphics2D;

/**
 * An entity with physics and gets updated and fun stuff.
 *
 * @author zack
 */
public class DynEntity extends Entity
{

	/**
	 * Constructor of the dynamic entity.
	 *
	 * @param pos Initial position to be created at.
	 */
	public void DynEntity( Vector pos )
	{
		super.Entity( pos );
	}

	/**
	 * Update method ran every frame.
	 *
	 * @param delta_t time-step double used in physics.
	 */
	@Override
	public void update( double delta_t )
	{
	}

	/**
	 * Draw method ran every frame.
	 *
	 * @param g The graphics component g.
	 * @param transform The matrix to transform the 3D object.
	 */
	@Override
	public void draw( Graphics2D g, Matrix transform )
	{
	}
}